About Me
Hi, I'm Levi! I'm a software engineer with a love for games. Gameplay Programming, Graphics Programming, Engine Programming, and Tools Programming are all areas I am extremely enthusiastic about.
My expertise centers on C++, Unreal Engine, and low-level systems programming. I have deep knowledge of modern C++ including advanced patterns, memory management, move semantics, and template metaprogramming. My work spans from high-performance game engines to graphics APIs like Vulkan, always with a focus on clean architecture and build system design.
I thrive on solving complex technical problems and building robust systems that push performance boundaries. Whether it's optimizing rendering pipelines, architecting gameplay frameworks, or developing tools that streamline workflows, I'm driven by creating solutions that matter.
Areas of Expertise
Gameplay Programming
Building engaging game mechanics and systems
Graphics Programming
Rendering engines, shaders, and visual effects
Engine Programming
Robust and scalable high performance systems
Tools Programming
Developer tooling and pipeline automation
Technical Art
Bridging art and engineering with shaders and optimization
Technical Design
System architecture and gameplay feature design